![]() ![]() Use to activate your Blood Rage ability, which will give you a solid amount of DNA. You should also have enough DNA to evolve the following during your flights Fly to the remaining countries around here to infect them (New Zealand, Philippines, New Guinea and Indonesia). Once you land in Turkey, make another flight, via India, down into Oceania, landing in Australia first. When you have the DNA, evolve the following While you’re batting about all over Scandinavia and Europe, you should be able to collect DNA from your lairs, orange DNA bubbles and infections. From here, you’ll want fly to another series of countries, then wait for a few seconds in each country and infect the local countries, in the following order Build your third lair here and wait for a few seconds until Argentina, Peru and Colombia are infected.įly to the USA (land on the East Coast) and wait until Canada and Mexico become infected (only takes a few seconds usually). Then fly to the western-most point of West Africa or to the most southernly point of Morocco, then from here to a northern point in Brazil (near the border to Colombia). Wait here until you’ve infected around 80% of the country, the fly on to Central Africa. ![]() Finally I also set up 2 additional colonies later on (Indonesia and USA) with the simple purpose of harvesting more DNA to use on Hardened reshuffle earlier on.Once that is constructed, fly your vampire over to Saudi Arabia. Also added fomites 1,2 later in the game while developping milder killer symptoms to speed up the rate at which humanity died. An amendment I recoment to everybody is to try and increase the symptoms progression aerlier by evolving the cheap symptoms (early infection ones and early cure prevention ones) and thus forcing the game to go mutate the expensive ones. It still was not enough to get the elusive 3 Biohazards in a scenario but I am hopefull. By tweaking with the sequensing recomended in this guide I managed to get it to 509 days finish with the cure at 19%. Totally works practically 100% of the time unless the game decides to mutate intelligence symptoms only. ![]() The best gene to have here, in my opinion. Extremophile - Minor infection rate increase in every climate.Leadership - Reduces the increase in costs of active abilities which we'll be using.ATP Overdose - Combined with ATP Boost, you'll have 23 DNA in the beginning of the game.As alternatives, you can also use Native Biome, Aerocyte, or Aquacyte. This gene will help our plague easily travel through land. Teracyte - We'll be starting in a country without an airport or a harbor.ATP Boost - 8 DNA at the beginning of the game let's us evolve some abilities before we even start our plague.If you haven't unlocked ape genes yet, use this strategy to easily unlock them. We'll discuss other things as the guide goes on. To everyone using this guide, always be prepared to change the strategy mid-way through the game-or at any stage you see fit-because each game is different and may require you to react differently than what the guide suggests.Īnyway, let's start with the guide. Stats on the last 5 victories with this strategy I used the exact same strategy every time, and made no significant changes whatsoever. Here's a list of stats I had on my 5 victories. The plague became very lethal at an early stage and caused the death of hosts which led to a game over. The one loss I had was because of the unfortunate mutation of Neuro-Enhancement 1 through 3 then finally Total Brain Death. ![]() I've successfully finished 5 out of 6 games with a 5/5 biohazard score using this strategy. It's fine if you want to add more colonies, but know that even with genes that lessen the increase of active abilities ape colonies will keep on increasing in cost. DNA costs will increase over time, so we'll need to have at least 5 colonies generating DNA as we play. This strategy relies on ape colonies as the primary source of DNA throughout the whole game. Your game's score is heavily affected by population of intelligent apes, so try to keep as many as you can alive and infected(intelligent). After several games on brutal difficulty, I've come to the conclusion that my normal strategy for Simian Flu seems to work pretty well on brutal difficulty as well-with some changes. ![]()
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